Hardware

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Hardware refers to parts that expand the functionality of your vehicle, providing bonuses to detection range, more energy, and the like.

Special modules[edit | edit source]

Special modules provide additional functionality.

Name Effect Power score Structure Energy drain Mass
Icon Carjack.png
Car Jack
Flips the car without the need for other players. 85 112 -1 160
Icon Fuel Barrel.png
Fuel barrel
Adds 5 fuel for each PvP battle, if the barrel survives the match.
Explodes for 200 damage in 3m radius when destroyed.
65 56 80
Fueltank.png
Fuel Tank
Adds 10 fuel for each PvP battle, if the barrel survives the match.
Explodes for 400 damage in 3m radius when destroyed.
115 140 200
Contact.png
Contact 2M
Allows vehicles to be coupled together. Both party have to install this module, then get the crafts as close together as possible while activating it.
One module can only be used to attach to a single vehicle.
115 90 100
Rift 2M.png
Rift 2M
When activated, the squibs located in the module detonate, and all parts attached to the device are disengaged from the car.
Does not deal damage.
115 15 35
Icon Sight.png
TS-1 Horizon
Enables zoom
Zoom: 6.5x
Enemy detection: 350m
130 36 -1 36
Neutrino
Two zoom levels and target weak spot detection - everything an experienced sniper needs.
Highlights explosive modules.
Zoom: min. 4x, max. - 8x
Also increases enemy detection radius to 400 m.
275 72 -1 40
Icon Chameleon.png
Chameleon
Renders the vehicle invisible for a short time. Attacking or damage to the field removes the effect. 190 68 -1 48
Icon ChamMk2.png
Chameleon Mk2
Renders the vehicle invisible for a longer time. Attacking or damage to the field removes the effect. 275 84 -1 60
Power unit.png
Power unit
An additional power supply unit that can operate in two modes:

1. Reduces plasma emitter charging time by 26%.
Increases projectile speed by 30%, maximum and optimal range by 20%.
Only one power supply unit can be mounted on a vehicle.

550 145 -2 383
Tormentor.png
Tormentor
All spinning melee weapons get 50% increased damage for 5 sec. 550 153 -2 128
Argus.png
Argus
Detects and neutrises mines and any destructible projectiles. 275 144 -1 128
Aegis-Prime.png
Aegis-Prime
Projects a sperical protective field absorbing all damage from fast projectiles and energy streams.
During charging the protective field requires a lot of energy, so the active time of the other installed "Aegis-Prime" is reduced by 30%. The effect stacks.
1200 112 -3 80

Generators[edit | edit source]

Generators are components for powering your car. They add bonus energy to power weapons and other devices that improve combat effectiveness. Generators provide bonus energy and explode when destroyed.

Name Energy Power score Durability Mass (kg) Size Blast power /10 Faction
Icon Light Generator.png
Big G
+1 150 101 36 2x3x3 1 Lunatics
Icon Generator Hazardous.png
Ampere
+2 410 30 108 2x3x3 3 Nomads
Icon Heavy Generator.png
PU-1 Charge
+2 410 164 576 2x4x6 2 Scavengers
Icon GasGen.png
Gas generator
+3 870 36 144 2x2x6 8 Lunatics
Apollo IV
+4 1600 363 1152 2x6x6 5 Dawn's Children

Boosters[edit | edit source]

Boosters provide a short-lived increase of thrust in the direction the booster is pointed.

Consumes booster fuel and takes time to cool down.

Name Effect Power score Structure Energy drain Mass
Icon avia booster.png
B-1 Aviator
Instant acceleration.
Fuel reserves: 60 pts
85 23 -1 32
Icon rocket booster.png
Blastoff
Instant acceleration
Fuel reserves: 80 pts
130 48 -1 48
Icon Hermes booster.png
Hermes
Instant acceleration
Fuel reserves: 100 pts
275 129 -1 108

Engines[edit | edit source]

Engines increase max limit, max speed and power along with epic engines having specific effects.

Top speed in 120 km/h, even if the cabin and engine together would exceed that.

Name Attributes Power score Durability Energy drain Mass
Icon Light Engine.png
Hardcore
Mass limit +500 kg
Max speed +9%
Power +10%
157 93 50
Icon Engine2.png
Dun Horse
Tonnage +2500 kg

Mass limit +500 kg
Max speed +14%
Power +15%

190 127 -1 80
Icon Powerful Engine.png
Razorback
Mass limit +2000 kg
Max speed +4%
Power +30%
190 370 -1 400
Icon ImprEng.png
Hot Red
Mass limit +1000 kg
Max speed +13%
Power +20%

Reload speed for weapons, missiles, modules, turrets and drones increased by 10%.

216 145 90
Icon PowerfulEngineMk2.png
Colossus
Mass limit +2500 kg
Max speed +7%
Power +50%

Weapons and missile reload speed increased by 20%.

275 333 -1 450
Icon V8.png
Cheetah
Tonnage +3000 kg

Mass limit +1000 kg
Max speed +20%
Power +25%

Every 100 m passed by the car reduce remaining module, drone and turret cooldowns by 15%

275 223 -1 150
Aircraftengine.png
Golden Eagle
Mass limit +2500 kg
Max speed +8%
Power +40%

Increases maximum speed for augers and tracks by 10 km/h.

275 425 -1 500
Oppressor.png
Oppressor
Tonnage +3000 kg
Mass limit +1000 kg
Max speed +17%
Power +30%

Vehicle movement speed increases weapon and missile reload speed. Maximum effect 30% at 80 km/h.

275 425 -1 500

Radars[edit | edit source]

Radars and radar-detectors increase the range at which you can detect enemies.
Name Effect Power score Durability Energy drain Mass
Icon Radio.png
Radio
Transmission range: 450m 65 13 36
Icon Radar Small.png
RS-1 Ruby
Enemy detection: 300m 65 26 72
Icon RadarDetector.png
RD-1 Listener
Enemy detection: 450m 115 71 72
Icon ImprRadar.png
Maxwell
Enemy detection: 300m
Cover penetration: 250m
Transmission range: 300 m
190 327 -1 288
Oculus VI.png
Oculus VI
Invisibility detection: 150m
Enemy detection: 150m
Recon data transfer: 150m
190 174 -1 110
Verifier.png
Verifier
Invisibility detection: 200m
Enemy detection: 200m
Recon data transfer: 200m
275 220 -1 190
Icon PowRadLoc.png
RD-2 Keen
Enemy detection: 600m 216 202 180
Icon PowerRadar.png
Doppler
Enemy detection: 450m
Cover penetration: 400m
Transmission range: 450m
275 431 -1 384

Cooling module and ammunition packs[edit | edit source]

Cooling module and Ammunition packs are vehicle parts in Crossout.

Two mod groups put together due to the similar role they perform.

The former increase cooling rate and overheat threshold on automatic weapons, the latter increase the amount of ammunition available for cannons, rockets, and missiles.

Name Effect Power score Structure Energy Mass
Icon WRad.png
R-1 Breeze
+25% overheat threshold 85 45 -1 64
Icon ImpRad.png
R-2 Chill
+50% overheat threshold 130 126 -1 128
Icon WeapCool.png
CS Taymyr
+50% weapon cooldown rate 130 63 -1 64
Icon CharRad.png
RN Seal
+70% overheat threshold 275 77 -1 64
Icon ImpCool.png
Shiver
+70% weapon cooldown rate 275 115 -1 96
Genesis.png
Genesis
Increases the number of launchers for any drones and turrets by 25%. Explodes when destroyed. 157 86 80
Icon Ammopack.png
Ammo pack
+30% ammunition
500 damage in 5 m radius when destroyed
115 95 96
Icon Ammo2.png
Expanded ammo pack
+110% ammunition
900 damage in 10 m radius when destroyed
216 264 288

Drones and turrets[edit | edit source]

These parts deploy autonomous combat robotics, mobile drones and stationary turrets. Every part has 4 charges, except the legendary Annihilator which boast 8 charges. Holding down the fire button destroys the currently deployed companions.

Flying Drones[edit | edit source]

Name Effect Power score Structure Energy Mass
Icon Attack Drone.png
AD-12 Falcon
Launches a drone with a basic machine gun. 390 126 -3 128
AD-13 Hawk
Launches a drone with a twin-barrel minigun. 570 141 -4 128
Icon Missile Drone.png
MD-3 Owl
Launches a drone with missiles equipped. 1100 161 -4 128
Annihilator
Previously used to deliver medium-light materials and tools to the uppoer floors of building. Causes trouble for enemies after the disaster.

Perk: When dealing damage, reduces the enemy's cabin power by 6%. The effect last 2 sec. and stacks up to 10 times.

1600 190 -4 200

Wheel Drones[edit | edit source]

Name Effect Power score Structure Energy Mass
Sidekick.png
Sidekick
Launches a wheeled drone with a Spectre machinegun loaded. 760 141 -4 256
Grenadier.png
Grenadier
Launches a mobile combat drone on wheels armed with a grenade launcher. 1100 141 -4 180
Fuze.png
Fuze
Deploys mobile drones, exploding upon proximity to targets. 1100 161 -4 128

Turrets[edit | edit source]

Name Effect Power score Structure Energy Mass
Icon Turret Deployer.png
DT Cobra
Builds a combat turret defending the perimeter for a limited time. 390 126 -3 128
T4 Python
Builds a combat turret defending the perimeter for a limited time. 570 141 -4 128
Icon Missile Turret.png
RT Anaconda
Builds a combat turret defending the perimeter with missiles for a limited time. 1100 321 -4 256
Barrier IX
Creates a large-radius static dence field in the activation spot, absorbing damage from fast projectiles and energy flows for a couple of seconds. 825 161 -3 128