Hardware

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Hardware refers to parts that expand the functionality of your vehicle, providing bonuses to detection range, more energy, and the like.

Special modules[edit | edit source]

Special modules provide additional functionality.

Name Effect Power score Structure Energy drain Mass
Icon Radio.png
Radio
Transmission range: 450m 80 13 36
Icon Carjack.png
Car Jack
Flips the car without the need for other players. 85 112 1 160
Icon Fuel Barrel.png
Fuel barrel
Adds 5 fuel for each PvP battle.
Explodes for 200 damage in 3m radius when destroyed.
120 56 80
Fueltank.png
Fuel Tank
Adds 10 fuel for each PvP battle.
Explodes for 400 damage in 3m radius when destroyed.
300 140 200
Icon Sight.png
Scope
Enables zoom
Enemy detection: 350m
110 36 1 36
Icon Chameleon.png
Chameleon
Renders the vehicle invisible for a short time. Attacking or damage to the field removes the effect. 270 68 1 48
Neutrino
Two zoom levels and target weak spot detection - everything an experienced sniper needs.
Also increases enemy detection radius to 400 m.
275 72 1 40
Icon ChamMk2.png
Chameleon Mk2
Renders the vehicle invisible for a longer time. Attacking or damage to the field removes the effect. 430 84 1 60

Generators[edit | edit source]

Generators are components for powering your car. They add bonus energy to power weapons and other devices that improve combat effectiveness. Generators provide bonus energy and explode when destroyed.

Name Energy Power score Durability Mass (kg) Size Blast power /10 Faction
Icon Light Generator.png
Big G
+1 150 101 36 2x3x3 1 Lunatics
Icon Generator Hazardous.png
Ampere
+2 410 30 108 2x3x3 3 Nomads
Icon Heavy Generator.png
PU-1 Charge
+2 410 164 576 2x4x5 2 Scavengers
Icon GasGen.png
Gas generator
+3 870 34 144 2x2x6 8 Lunatics
Apollo IV
+4 1600 363 1152 2x4x6 5 Dawn's Children

Boosters[edit | edit source]

Boosters provide a short-lived increase of thrust in the direction the booster is pointed.

Name Effect Power score Structure Energy drain Mass
Icon avia booster.png
Avia booster
Instant acceleration. 85 23 1 32
Icon rocket booster.png
Rocket booster
Instant acceleration 115 48 1 48
Icon Hermes booster.png
Hermes booster
Instant acceleration 190 121 1 108

Engines[edit | edit source]

Engines increase max limit, max speed and power along with epic engines having specific effects.

Name Attributes Power score Durability Energy drain Mass
Icon Light Engine.png
Hardcore
Mass limit +500 kg
Max speed +9%
Power +10%
185 80 50
Icon Engine2.png
Dun Horse
Tonnage +2500 kg

Mass limit +500 kg
Max speed +14%
Power +15%

185 110 1 80
Icon Powerful Engine.png
Razorback
Mass limit +2000 kg
Max speed +4%
Power +30%
110 320 1 400
Icon ImprEng.png
Hot Red
Mass limit +1000 kg
Max speed +13%
Power +20%

Reload speed for weapons, missiles, modules, turrets and drones increased by 10%.

310 145 90
Icon PowerfulEngineMk2.png
Colossus
Mass limit +2500 kg
Max speed +7%
Power +50%

Weapons and missile reload speed increased by 20%.

235 360 1 450
Icon V8.png
Cheetah
Tonnage +3000 kg

Mass limit +1000 kg
Max speed +20%
Power +25%

Every 100 m passed by the car reduce remaining module, drone and turret cooldowns by 20%

310 210 1 150
Aircraftengine.png
Golden Eagle
Mass limit +2500 kg
Max speed +8%
Power +40%

Module, turret and drone reload speed increased by 20%

230 400 1 500

Radars[edit | edit source]

Radars and radar-detectors increase the range at which you can detect enemies.
Name Effect Power score Durability Energy drain Mass
Icon Radio.png
Radio
Transmission range: 450m 65 13 36
Icon Radar Small.png
RS-1 Ruby
Enemy detection: 300m 65 26 72
Icon RadarDetector.png
RD-1 Listener
Enemy detection: 450m 115 71 72
Icon ImprRadar.png
Maxwell
Enemy detection: 300m
Cover penetration: 250m
Transmission range: 300 m
205 327 -1 288
Oculus VI
Invisibility detection: 150m
Enemy detection: 150m
Recon data transfer: 150m
205 174 -1 110
Verifier
Invisibility detection: 200m
Enemy detection: 200m
Recon data transfer: 200m
290 220 -1 190
Icon PowRadLoc.png
RD-2 Keen
Enemy detection: 600m 216 202 180
Icon PowerRadar.png
Doppler
Enemy detection: 450m
Cover penetration: 400m
Transmission range: 450m
290 431 -1 384

Cooling module and ammunition packs[edit | edit source]

Cooling module and Ammunition packs are vehicle parts in Crossout.

Two mod groups put together due to the similar role they perform.

The former increase cooling rate and overheat threshold on automatic weapons, the latter increase the amount of ammunition available for cannons, rockets, and missiles.

Name Effect Power score Structure Energy Mass
Icon WRad.png
Weapon radiator
+25% overheat threshold 115 45 -1 64
Icon ImpRad.png
Improved radiator
+50% overheat threshold 240 126 -1 128
Icon WeapCool.png
Weapon cooler
+50% weapon cooldown rate 270 63 -1 64
Icon CharRad.png
Charged radiator
+70% overheat threshold 325 72 -1 64
Icon ImpCool.png
Improved cooler
+70% weapon cooldown rate 385 108 -1 96
Icon Ammopack.png
Ammo pack
+30% ammunition
500 damage in 5 m radius when destroyed
95 95 96
Icon Ammo2.png
Expanded ammo pack
+110% ammunition
900 damage in 10 m radius when destroyed
200 323 288

Drones and turrets[edit | edit source]

These parts deploy autonomous combat robotics, mobile drones and stationary turrets. Every part has 4 charges, except the legendary Annihilator which boast 8 charges. Holding down the fire button destroys the currently deployed companions.

Name Effect Power score Structure Energy Mass
Icon Attack Drone.png
AD-12 Falcon
Launches a drone with a basic machine gun. 450 126 -3 128
Icon Turret Deployer.png
DT Cobra
Builds a combat turret defending the perimeter for a limited time. 450 126 -3 128
AD-13 Hawk
Launches a drone with a twin-barrel minigun. 615 141 -4 128
Sidekick.png
Sidekick
Launches a wheeled drone with a Spectre machinegun loaded. 820 141 -4 256
T4 Python
Builds a combat turret defending the perimeter for a limited time. 615 141 -4 128
Icon Missile Drone.png
MD-3 Owl
Launches a drone with missiles equipped. 1160 161 -4 128
Grenadier
Launches a mobile combat drone on wheels armed with a grenade launcher. 1160 141 -4 180
Fuze.png
Fuze
Deploys mobile drones, exploding upon proximity to targets. 1160 161 -4 128
Icon Missile Turret.png
RT Anaconda
Builds a combat turret defending the perimeter for a limited time. 1160 321 -4 256
Barrier IX
Creates a large-radius static dence field in the activation spot, absorbing damage from fast projectiles and energy flows for a couple of seconds. 870 161 -3 128
Annihilator
Previously used to deliver medium-light materials and tools to the uppoer floors of building. Causes trouble for enemies after the disaster.

Perk: When dealing damage, reduces the enemy's cabin power by 6%. The effect last 2 sec. and stacks up to 10 times.

1600 190 -4 200