Weapons

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Weapons are used to damage, destroy, disable, or immobilize parts of enemy vehicles.

Weapon types[edit | edit source]

Icon Name Features Cons Purpose
Icon MG.png Machine Guns
  • Extreme Turning Speed
  • Moderate Accuracy & Range
  • High rate of fire
  • Low Damage
  • Moderate Overheat
  • Good all-around weapon for close to medium range.
  • High rate of fire combined with the natural flexibility makes it perfect for a sustained damage output.
  • Shoot the enemy's weapons until they're harmless.
Icon Shotgun.png Shotguns
  • Automatic
  • High damage
  • Moderate rate of fire
  • Terrible Accuracy
  • Rapid Overheat
  • Delayed Turn Speed
  • Brawling weapon, useful only at close ranges.
  • High burst damage makes this weapon useful for hit & run tactics.
Icon Turret.png Cannons
  • Excellent range
  • Excellent accuracy
  • Excellent damage
  • Slow Turn Rate
  • Limited ammunition
  • Bullet Drop
  • Splash damage destroys clusters of weapons and hardware.
  • Shooting from cover takes advantage of this weapon's high range and damage.
Icon Melee.png Melee Weapons
  • High damage
  • Contact range
  • Low energy costs
  • Impact based damage
  • Useless against evasive targets
  • For when you want to get nasty in close combat. Getting in range can be a challenge.
  • Stab enemies until they explode!
Icon Autocannon.png Autocannons
  • Excellent range and accuracy
  • Good damage
  • Good rate of fire
  • Slow to overheat
  • Slow turn rate
  • Medium to long ranges work best for the autocannon as it limits the amount of turning the autocannon has to do.
  • Autocannons are essentially automatic, miniature Turreted Cannons and behave as such.
Icon RL.png
Icon SalvoRL.png
Unguided Rockets
  • Splash damage
  • Quick Reload
  • Limited Ammo
  • Low accuracy
  • Rockets are ballistic
  • A rocket pod that contains a salvo of unguided rockets that can be launched at the enemy.
  • Devastating if all rockets hit their mark.
Icon RL.png
Icon SalvoRL.png
Homing Missiles
  • Good damage
  • High range
  • Locks onto target
  • Varying Projectile Speed
  • Can be shot down
  • Limited Ammo
  • Minimum range
  • Low fire rate
  • A launcher that fires homing missiles that will track their target with high accuracy. Can be used from great distances.
Energy Weapons
  • x
  • x
  • x
  • x
  • Fires energy spheres that deal moderate to heavy damage.

Weapon parts[edit | edit source]

Energy Weapons[edit | edit source]

Energy damage
Name Description Power score Structure Energy Mass Damage Type Damage Fire Rate Range
Синтез.png
Synthesis
Launches a dense batch of overheated plasma. 740 151 -4 158
  • Energy
3 10 2
Аврора.png
Aurora
Fusion of mechanics and electronics. Air cooling of barrels provides uninterrupted pulse laser rate of fire. Sadly, effective range in the atmosphere is very limited. 940 246 -4 315
  • Energy
1 10 1
Квазар.png
Quasar
Projects a ball of lightning that deals significant damage to any matter it contacts with. 1300 535 -6 792
  • Blast
  • Energy
8 1.5 10
Искра III.png
Spark III
Deals identical damage to all targets in the aiming cone. Effective against multiple enemies. 1300 435 -4 360
  • Energy
1 3 1

Melee Weapons[edit | edit source]

Contact damage, unless otherwise noted
Name Effect Power score Structure Energy Mass
Icon ExpSpear.png
Explosive spear
(combination blast and contact) 185 20 -1 45
Lancelot.png
Lancelot
For every 300 meters the vehicle traverses, damages of the next hit increases by 30%. Stacks up to 3 times.(combination blast and contact) 235 63 -1 144
Icon Auger.png
Auger
Deals additional damage while in contact with the target. 185 162 -2 216
Icon Buzzsaw.png
Buzzsaw
Deals additional damage while in contact with the target. 185 145 -2 108
Icon Druzba2.png
Druzhba 2
Deals additional damage while in contact with the target. After a kill with this weapon, damages from the weapons with the same name, increases by 20% for 15 secs. Stacks up to 3 times. 235 153 -1 54
Icon Harvester.png
Harvester
Deals additional damage while in contact with the target. Damages increases by 40% for each seconds of contact. Stacks up to 5 times. 975 504 -3 810

Grenade Launchers[edit | edit source]

Explosive damage
Name Effect Power score Structure Energy Mass
Gl55.png
GL-55 Impulse
Automatic Grenade launcher. Difficult to use, but has great destructive power. Every 10 shots has a 75% chance to stop rotation of the enemy's weapons. 1175 113 -5 198
Retcher.png
Retcher
Automatic Grenade launcher. Launches a volley of 4 very slow projectiles with ballistics. Damages increses with longer distance to target. +200% every 100m. 1950 213 -6 234

Machine Guns[edit | edit source]

Bullets damage
Name Effect Power score Structure Energy Mass
Icon LightMG.png
LM-54 "Chord"
Great against weak points. Allow to quickly dispatch enemies at medium range. 240 60 -2 144
Icon Machinegun Med.png
MM5-4 "Vector"
A machine gun that improves on the junior model in every way. 555 74 -3 171
Defender.png
ST-M23 Defender
Great accuracy. Limited fire angle. 555 153 -3 144
П-26 Заградитель.png
ST-M26 Tackler
Great accuracy. Reduced energy requirements. Limited fire angle. 705 205 -3 180
Caucasus.png
Caucasus
Smart defence complex. Automatically attacks enemies that are too close of the vehicle. 940 300 -4 864
Icon HeavyMG.png
Spectre-2
Twin machine gun. Deals increased damages at the cost of higher energy drain.

Each hit increases the next one's damage by 5% for 2 sec. Stacks up to 10 times or until you miss.

940 135 -4 216

Miniguns[edit | edit source]

Bullets damage
Name Effect Power score Structure Energy Mass Note
Icon Equalizer.png
MG13 Equalizer
Maximum fire rate and overheating threshold. Weapon’s power supply (barrel spin) takes time to warm up before firing.

The longer the Reaper is sustaining fire, the higher the damage inflicted. After 7 seconds of uninterrupted fire, the total damage to enemies increases by 100%.

705 123 -3 216
Icon Reaper.png
Reaper
Ballistic weapon with the highest rate of fire and projectile velocity. Needs time to spin up barrels.

Every 10 projectiles penetrates up to 2m of armor.

1950 380 -6 603 Damage increase on 7/28/17

Shotguns[edit | edit source]

Bullets damage
Name Effect Power score Structure Energy Mass
Icon Shotgun Basic.png
Lupara
Deadly at close range. 360 63 -3 68
КП2 Гоблин.png
BG2 Goblin
Reduced energy requirements, deals additional damage in collisions. Part of incoming damage passes through the weapon. 370 120 -2 90
Icon Sledgehammer.png
Sledgehammer
Powerful shotgun. 555 115 -3 54
Spitfire.png
Spitfire
Deadly at close range. Limited firing angle. 555 171 -3 126
Самопал.png
Junkbow
Mass production of ammunition fell into oblivion together with the old world. Don´t worry, you can charge the Junkbow with all sorts of literal junk right from the Wasteland! 740 182 -4 189
Icon Thunderbolt.png
Thunderbolt
Deadly at close range. For every 40 meters the vehicle travels, damages of the next shot increases by 25%, stacks up to 4 times. 940 139 -4 90
Icon Hammerfall.png
Hammerfall
Deadly at close range. Hits have a low chance to temporary disable rotation of the enemy's weapons. 1625 221 -5 122

Autocannons[edit | edit source]

Blast damage
Name Effect Power score Structure Energy Mass
Icon Autocannon20mm.png
AC43 Rapier
Great accuracy but requires experience at aiming at long range. 740 125 -4 180
Icon Autocannon 25mm.png
AC72 Whirlwind
Great accuracy but requires experience at aiming at long range.

Damage increases with longer distance to target, +45% with every 100m.

1175 360 -5 486

Cannons[edit | edit source]

Blast damage
Name Effect Power score Structure Energy Mass
Icon 76mm cannon.png
Avenger 57mm
Ballistic, lead, huge damage. Has limited firing angle. 600 217 -5 468
Icon 88mm Cannon.png
Judge 76mm
Ballistic, lead, huge damage. Has limited firing angle. 925 320 -5 585
Icon 100mm Cannon.png
Executioner 88mm
Ballistic, lead, huge damage. Has limited firing angle. Fires armor piercing projectiles exploding after penetration of 80 armor pts. or 3 structure "cubes" 1175 443 -5 864
КП-17 Цунами.png
BC-17 Tsunami
Has tremendous recoil, high accuracy and high muzzle velocity. Every 5 sec. of staying still increase damage by 20%. Stack up to 3 times. 1950 746 -6 1850

Howitzers[edit | edit source]

Explosion and fire damages
Name Effect Power score Structure Energy Mass
Mandrake.png
Mandrake
Enormous firepower, an ability to deal damages from a large distance while hidden in cover. But utter helplessness in melee combat. Explosions leaves a flammable liquid puddle dealing fire damages to all targets. 2600 689 -8 2430

Unguided Rockets[edit | edit source]

Blast damage
Name Effect Power score Structure Energy Mass Note
Icon Wasp Launcher.png
AT Wasp
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 2 missiles in each volley. 740 55 -4 90
Icon Cricket.png
Cricket 1M
Unquided rocket. Hard to use, but may be a deadly tool against all enemies. Launches 5 missiles in each volley. The further the target, the higher the damage. For every 100m damage increases by 100%. 1175 150 -5 288
Clarinet.png
Clarinet TOW
Guided missile. For a couple of seconds after launch the operator can guide the direction of the missile's detonation.

Only one weapon of this type can be installed on a car.

1175 154 -5 270 On 28/8/17 this weapon's damage and the projectile's turning rate and speed were reduced.

Turreted Cannons[edit | edit source]

Blast damage - 360° Axis
Name Effect Power score Structure Energy Mass
Icon Turret 76mm.png
Little Boy 6LB
Turret cannon allow for precise shots at any range in any direction. 1110 413 -6 837
Icon 88mm turret.png
ZS-34 Fatman
Turret cannon allow for precise shots at any range in any direction. 1410 692 -6 1215
Icon Mammoth.png
Mammoth
Turret cannon allows for precise shots at any range in any direction. Each hit increases the next one's damage by 20% for 10 sec. Stacks up to 3 times or until you miss. 1950 1167 -6 2632


Homing Missiles[edit | edit source]

Blast damage
Name Effect Power score Structure Energy Mass
Icon Pyre.png
Pyre launcher
high damage, lock on homing missile(extreme accuracy), medium rate of fire, slow moving missile, cannot lock on to close targets. 470 47 -2 81
Icon Hurricane.png
Hurricane
Volley of 4 infrared-homing missiles. 1950 175 -6 288

Relic Weapons[edit | edit source]

Special, see description
Name Effect Power score Structure Energy Mass
Scorpion.png
Scorpion
Boasts great accuracy, ideal for any scope. Projectiles pierce up to 2 meters of any armor with slight damage reduction. 2400 552 -6 900
Firebug.png
Firebug
Great accuracy but requires experience at aiming at long range.

Can project a steady stream of fire for a very long time.

1600 392 -4 315
Porcupine.png
Porcupine
Lays burning barrels filled with explosive materials and metal chunks. The barrel explodes on contact with vehicles or when hit with any weapons. Self-destructs in 20 sec. 1200 384 -3 720


[parts]

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